

When it comes to settings, I'd recommend switching the camera type to "spherical panorama" instead of spherical and then setting FOV=360 and vertical FOV=180 (at least that's what most players require). The viewport gives you a perspective view, while your 360 player gives you a spherical view. You need to more or less ignore what the viewport displays, it won't show you what your VR player will show you, and the reason is again the way the image is projected around/from your camera.

Maybe you can try that or try placing the camera right in front of the bike. In your case - if you want your motorbike to be the exact center of your image, you need to place your camera where your bike is (although in this way, from the VR player you'll be able to see "around" the bike - as if you are standing on it - you won't be able to walk around it). Having this in mind, the position of your camera in your scene will determine the center point of your 360 image in your 360 viewer. When you render the image, a 360 degree sphere is constructed around your camera (in actual fact, the image is projected onto a sphere around your camera, but that's not important now). Check to change from perspective to orthographic view.Well, here's the thing with 360 images.The resolution is set in the Render Settings Common Tab. Resolution gate: shows a frame in the viewport of the camera within the objects are rendered.Click on the folder icon next to the Image Name field to browse a file. Background color: use slider or color picker.The environment is set per camera not per scene. Depth: check to render the Z-depth channel when batch rendering.įor the environment a background color or an image can be used.Mask: check to render the alpha channel when batch rendering.Positioning clipping planes is often easier using multiple viewports looking at through the selected camera in one viewport (to see the result) and changing the clipping planes in another viewport looking at the selected camera (with the clipping planes displayed).
